You have the footage. What you need is a video that actually works — and an editor you don't have to chase. That's the part I take off your plate.
Six years of commercials, brand films, real estate tours, VSLs and weddings taught me what each one has to do: sell the listing, hold attention until the offer, make the brand look worth what it charges. I build every cut around that goal, not around the footage.
Editing and color grading come from one person. No hand-offs between contractors, no mismatched looks, no extra invoice. You get a clear timeline, updates without asking, and notes understood the first time.
Send the footage. I'll take it from here.
Story-first assembly, pacing and structure. From raw multicam to locked cut.
I start with a rough that already has the right shape, so the first thing you react to is the story — not a polished cut of the wrong idea. Notes are cheap early and expensive late.
You send: raw footage in any codec, plus a brief or a reference you like.
You get: a locked cut on an organised timeline, ready for grade and mix.
Node-based grading in DaVinci Resolve. Matching, look design, delivery-ready masters.
Matching comes before look. It is the part nobody notices and everybody feels — mixed lighting, two camera bodies, footage shot across three days that has to read as one afternoon.
You send: original camera files rather than transcodes — there is more to work with in them.
You get: a graded master plus the versions each platform needs.
Titles, lower thirds and animated typography built to sit inside the edit.
Built into the cut rather than bolted on top: the motion follows the rhythm already in the edit instead of fighting it.
You send: brand assets and fonts, if you have them. If you do not, I work from the footage.
You get: rendered versions with transparency where you need them, plus the project file.
Dialogue cleanup, music selection, mix and loudness-compliant delivery.
Weak sound reads as weak video. People forgive a soft image and leave over harsh audio.
You send: separate audio tracks if they exist — a camera scratch track limits what is possible.
You get: a mix at platform loudness targets, with stems on request.